Every state needs certain roles filled to operate at full strength. Each of these positions has its duties and challenges, which is why the characters that take on those responsibilities will be facing unique challenges.
Below are the roles available, with those occupied linked to that character’s own page.
- Ruler – The face and voice of rule, holding things together whether merely a face or the actual brains.
- Councilor – The liaison between the people and the government, who takes concerns from the people to the appropriate leader and presents many edicts to them in turn.
- General – A master of the military forces of the land, and usually either a figure of heroism or terror to the people.
- Grand Diplomat – The figure who handles all official dealings with outside political powers, forging peace or trade agreements and drawing up either declarations of war or peace treaties.
- Heir – The appointed successor to the Ruler.
- High Priest – The spiritual and religious authority, guiding the overall development of the citizens’ less temporal beliefs.
- Magister – A figure of academic or sorcerous potence, who acts as both a head bureaucrat and organizer of any institutes of higher learning.
- Marshal – The leader responsible for keeping the borders, bringing fugitives to justice, and maintaining order at the edges of the lands.
- Royal Enforcer – A figure of either distress or assurance, this leader is in charge of securing the safety of the leadership and carrying out justice in its many forms.
- Spymaster – This person is tasked with keeping their finger on the pulse of the criminal underworld, keeping track of the influence outside powers might have within the borders, and carrying out espionage against other political powers.
- Treasurer – More than counting coins, this is the person in charge of keeping the lands’ finances in line and growing the wealth of the government in the face of numerous economic challenges.
- Warden – A leader whose job is organizing the defense of the realm’s various settlements and keeping the law within the walls of it’s towns or cities, creating forts or keeping guards trained.